Pages

Friday, April 18, 2014

Video









via Tumblr http://ift.tt/1jfMr7k

Tuesday, April 8, 2014

Spent the last few hours making some quick animations for a...





Spent the last few hours making some quick animations for a robot fighting game prototype in UE4. Their rig is hilariously broken(I was actually laughing as I struggled with certain parts), but the robots are cool and I was able to make due. Hoping this one keeps moving forward, as I wouldn’t mind doing more of these dudes going Mortal Kombat on each other.






via Tumblr http://ift.tt/PKPg7W

Monday, April 7, 2014

Hey look! Monster from the Delirium Trailer, doing a thing.





Hey look! Monster from the Delirium Trailer, doing a thing.






via Tumblr http://ift.tt/1hasReF

Friday, February 7, 2014

WIP for “Sacrifice”




WIP for “Sacrifice”.

Last of the dump for today, I swear.





via Tumblr http://ift.tt/MzbM1L

Muthafuckin’ Ninja!




Muthafuckin’ Ninja! I plan to do one of Murasaki, soon.





via Tumblr http://ift.tt/MzbNTd

Composition and Value

Been more attentive of composition and value, here are some studies….

image
Everyone likes landscapes and light shafts.


image
Floating person with light shafts, and dat rim light.




via Tumblr http://ift.tt/1bEKUa2

Thursday, January 16, 2014

Naked people drawn fast. From figure week in artcamp.









Naked people drawn fast. From figure week in artcamp.






via Tumblr http://ift.tt/K82N6O

Wednesday, January 15, 2014

Sooo.....

Testing text posts by babbling thoughts on how tumblr works.


I guess image posts are different from a text post with images(?) I stuck a caption on each image, but they don’t seem to show up anywhere. Only the one caption for the post shows up. Also, not satisfied with the way it gets formatted for repost to blogspot.






via Tumblr http://ift.tt/1m7pruz

Tuesday, January 14, 2014

Inaugural first tumblr post!




















Bunch of sketches from spring that I never posted. Mostly curious whether ifttt will explode in my face.





via Tumblr http://ift.tt/19trdTv

Changes

So, I've been sort of debating over this decision for a while now. I've actually neglected to post anything anywhere because I just kept stalling. I've decided I'm making the move to Tumblr. The main reason is that Tumblr facilitates sharing better than Blogspot. I didn't worry about it for a while and figured it's easier to just stick with what I already have.

But over the past year I realized I gravitated toward tumblr blogs and truly hoped that various artists had tumblr pages, just because it was so easy to follow, like, or reshare their work.

Sure, blogger has those options in one or another form. But what even IS google friend connect? I have no understanding of how it works or what it's purpose is. Likewise with the google+ button to +1 it....where the hell do I see my +1's? I don't use an RSS feed, and to follow a blog I have to copy the url and go to my dashboard to add it.

Tumblr has a single button for each of these actions. As a user, I push it and the job is done.  So, why wouldn't I hold myself to that same standard of simplicity that I'd come to expect from others?

I guess there's the question of whether I can migrate old posts from this blog to new blog. That may seem silly to some, but I really enjoy seeing my terrible work from way back, as well as that of others. I find it fascinating.

Anyway, I got the same name .tumblr.com

Also, I realized I can easily have my cake and eat it as well, thanks to ifttt.com/
Ifttt lets me build macros for various things, among which is the ability to automatically repost from tumblr to here. I'm just not going to be updating this directly anymore, and felt like making a little post to mark that, as well as link over to the primary blog in case anyone happens upon this old place.

So....
check it out.

Saturday, August 31, 2013

Animation, Artcamp, Awesomeness


I've neglected to post stuff to here for a while, so here's some update....

Finished my film about robots.


I gathered all my papers and notes from the process of that, so I'll do a few posts going over the whole process of making it, it's evolution, etc.

After that, I went and participated in Noah Bradley's Art Camp, which has been a ton of fun. Updates from that soon.

I had a surgery for a hernia, toward the end of that. I may post some pictures of my insides later on.

More recently I spent some time working on this

But I'm suffering from carpal tunnel at the moment, so that kind of stopped my progress on the SpiderBot for a bit. Expecting to get back to it soon, though =D

In between the Art Camp and resuming animating, I also started working on an independent game with some peeps. I'm really excited about that, and will start posting some updates from that when we get a little bit further along.

That's all, for now :)

Tuesday, January 31, 2012

Demo Reel




 Here's my demo reel, as of now. Will keep updating this and eventually migrate it to my website, as soon as that gets done.

Modulz

Applied for the Hasbro workshop here at school. So here are some bits from that.
Gestures :D
Sit Stand character sculpt. This was the first time I tried a zbrush centric workflow. Made the sculpt, then retopologized with NEX, UV, back to zbrush to project normal/displacement maps and do more sculpting on the face(that's the one with the eye lids). Had some horrible problems, realized my UV's were overlapping, then couldn't transfer uv's from the fixed model for some reason, learned an interesting work around involving messing with the heirarchy of the shape node and the transform node. Over generalizing here to keep from rambling too much, but the point is, it was a hell of an adventure.
Push Pull model. Had some interesting adventures with the push pull project, too. This time it wasn't the main character, but the "squid-ball" he pulls off the rock that later attacks him. Maya on our render farm wasn't interpreting the IK's position properly for motion blur. Ended up having to render a section locally, a handful of frames at a time.
Did this as a demo to show some friends how zbrush works. 1h30m, I think? Also did a shrunken head in an hour, but have no idea where that file ended up.

Tuesday, December 20, 2011

Color Photo

Awesome gallery of depression era photos. Fantastic work. http://extras.denverpost.com/archive/captured.asp

Friday, November 11, 2011

Still Life

This is a texturing/lighting project from last semester that I decided to make a little video of the process for. I've been saving stuff from my Push/Pull, too, so that will pop up soon. I think I'm going to keep this as a theme.

Thursday, November 10, 2011

PProgress....

DFA assignment turned in today. As with everything, there's so much that still needs to be done to it, but it will have to wait.
We started with thumbnails. I found it interesting to make random scribbles at high res, take a little section, then scale it down and back up so it loses resolution. The interpolation it does when it scales back up looks interesting, I think, as well as noise filters. Had a ton of fun.
Then we had to make some kind of sense of these things using characters we made in a previous assignment.
Then we picked one and ran with it, which is how I got the final at top. Some progress from the Push/Pull project. First one's my first render when I threw some lights in there, I love seeing where things start compared to where they end. It's interesting to see things so raw, with all the stand-in of where things get comped, where the bush goes, etc....
This is closer to where it's at, at the moment. Also, the basic blend shapes of my PP character. I just thought this was funny. He can do basic emoting now, but I plan on expanding the capacity of his facial rig after the semester is over, spend the winter making something REALLY pliable. Will post the animation when it's done :D

Monday, October 31, 2011

Animation Exercises

First one is a silhouette assignment, emphasis on posing and clarity. Character's required to go through 3 different emotional states.




This one is a character waiting with a prop. I have a friend who seems to have an outright physiological impairment with respect to waiting for the microwave to finish. Without fail, he always, ALWAYS stops the microwave with a few seconds left. On top of it, he'll heat things about a third of the time he's supposed to, and ends up either taking forever to heat his food, or eating it cold.




Now I'm working on Push/Pull(pretty much what it sounds like, but with our own character this time).

Tuesday, August 2, 2011

Quick stuff

Been doing stuff some nights after working on our game project with Polymath.


The last thing Captain Cook saw. Simplifying/stylizing, but still keeping some of that human anatomy I've spent so much time learning.


Thunder lizard, going to change the context of this one when I get back to it.


Trying to solidify the story behind this, going to work on the character more once I have his story.



Trying to make more images with some story, or at least a mood, in mind.



Observing, playing, trying to keep it loose.

Sunday, October 24, 2010

Digital Doodles Part 3

So, after a long postponement, here's another set of random doodles.

Didn't really post these chronologically, the above doodle was done earlier on than some of the others I posted. Regardless, it was significant to me in my quest to become comfortable with going straight in with color/value and being more aggressive. Also, it was clearly done very fast, which I like
Anyway, this was my first life drawing I did with my tablet over the summer. At some point i finally felt brave enough that it may be ok to pull it out in the life drawing class and try to do a live figure.

I'm leaving this here as a note to add a few more of the digital figures I did later on, since I don't have access to them at this particular moment. Also should put up a gouache sketch or two. Next will be some life drawings from the last semester(though most of them are back home in San Diego, I do have a few photos) followed by an animatic, with my animations after that. Then once I've posted my few paintings from the winter break, maybe I can finally get this damn thing to be a contemporary account of what I'm up to.

Digital Doodles Part 2

So here are a few other bits. I played around a bit with different brushes, but a lot of the time I just constrained myself to the simple round brush and a chisel brush. I've tried to do a few digital drawings before, but it was always difficult. Especially dealing with brushes that I didn't really understand the function of, not to mention lacking a very good idea on how to apply them.

Here I used a bit of texture to play with some of the brushes I saw in the Gnomon video Barontieri did. I watched it several times during the semester, but had a hard time applying all of the brushes.
I felt like I could understand what I wanted to depict and how, but something wasn't working. At some point I figured it was that I simply didn't have enough experience with the basic idea of "painting" within Photoshop. I decided I needed to temporarily ditch the efforts to have tons of detail pop up really fast on its own. Because the truth is that the detail will never come up on its own because the brush is suddenly doing work for me. Experienced artists wield the brushes and settings in photoshop using their understanding of the fundamental ideas that are involved in art(light, form, color). I needed to focus on getting the big shit down right before I worried about the details in it. If I wanted details, there's no reason I can't do that with the basic brush. Then I also used the a chisel brush, to start getting myself accustomed to the various things that can be mapped to the pen tilt and stroke direction.
Occasionally I played with other little things here and there. But for the most part I made myself stick with the two simple brushes and just worry about trying to get used to some sort of work flow.

Work flow has been a big thing for me to figure out. It seems like everyone has dramatically varying methods. I decided at some point that drawing over an existing drawing doesn't seem to work as well for me. I usually did better if I only had a simple, relatively loose, sketch. Additionally, it seemed to help more as a reference to LOOK at, as opposed to photographing/scanning it and trying to color/paint over it. When I had a drawing already there, especially one I had worked into a bit, it seemed to get harder for me to get myself to just draw over it freely. I started to slow down and become overly meticulous.

The canyon bit above I did over a little doodle that I captured with my mac camera. I did a similar thing for the tibetan tower for perspective last year. The thing is, I feel like it's so quick to do so much digitally, doing things on paper is only really efficient(in terms of time/effort) for thumbnails and such. The time I spent on the tower, markering in value and such was not really very helpful. I ended up covering it anyway, and I could have done the value layout faster in PS.

I feel like it can definitely be helpful to have a drawing underneath(and all forms of reference make life so much better), but it's ultimately more beneficial to force myself to acquire a sufficient comfort with drawing straight into PS.

Just some thoughts.