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Thursday, February 12, 2009

Sketchbook!

An idea that popped into my head to make a more realistic version of mario that weilds a giant sledgehammer, I considered showing him compacting the craniums of the Ninja Tutrles with it....but I like the Ninja Turtles, they have a close spot in my heart to my inner child. Perhaps I'll just make a ninja-esque Koopa Troopa? Or maybe he's just a stoned moron who smashes some little girl's helpless turtles....so much potential!
One of the translators in the Game Design class. Yes, I realize her chair is floating.... artistic liberties I say!
Behold, the mighty hand! I should collect all of these drawings from the backs of worksheets and make a post with just those....
At some point I want to do some more abstract lettering, come up with a nice WildStyle.... haha, "bewegen"....was that a note one what it means? I think I can see "ove" to the right of it. So it's plausible it said move.
As I sat in class, somehow a caveman just magically appeared on my syllabus and distracted me from having to hear the teacher read aloud what I'd already seen on the paper :P Not that you can blame her, since so many people avoid reading the syllabus before they draw on it.
Some head sketches for my head drawing class. We have to do 10 per week. Hmmmm....this picture isn't too contrasty....at some point I endeavor to fix all of these....though I probably won't, since that same amount of time could be taken to redo most of the crappy ones.
Gestures of dolphins at SeaWorld. This, and the design of the skeleton character that I posted in November were in my portfolio, everything else here is just random sketchbook stuff.
The full body was sniped from some dude lingering at a counter for a bit.
I want to do more cowboy drawings....maybe later tonight....technically morning....stupid technicalities!
Someone mentioned Alice In Chains. I considered simply drawing Alice(Wonderland Alice), then adding a chain to her ankle. But then I figured that there's no reason for her to seem modest at all. If she's chained down, I feel it more fitting to be in a compromising state. This is another one I definitely want to work into a more impressive project at some point.

This goofy sailor also makes an appearance on the next page, in the form of marker ink bleeding through the page :P
Just having some fun....the big guy's hard hat has nothing to do with who he is, just a random addition I felt like putting in there. As a random note to myself, I think I'll call him Glago, and I have the sudden urge to develop him as a character.
I'd really like to do an illustration of this concept at some point....

Faces, and the muscle groups of the back. This was around when we were assigned an anatomy study to illustrate, so I'd been looking at a bunch of diagrams to see how the superficial muscles connect.
Various figure doodles.
Punk Rock Santas are the highlight of this one. I was going to draw one onto my friend's Guitar Hero controller(he has one of the blank white ones), but he didn't want Santa because it's too seasonal.

Leemurs and a punk rock santa. I liked the stylized heart, but I ruined it by not realizing that the markers wouldn't do well with the pen ink :-(
Bunch of random doodles, along with my attempt at making an excessively cute and cheeky Leemur.
So, this is a bunch of drawings I did when I had to wait all day at the Ottogar in Istanbul. I had no money, no objects to entertain me, no food, no water....so I decided to suck myself into learning how to draw hands. I spent a couple of hours just sitting and staring....then slowly started drawing until it got dark.

That's it for now :D

Follow Up....

Not quite sure if I included all of these.... I'll check and edit it later....
Head I modeled the fall before last, intending to make blenshapes for it(hence the smirking one on the right), but I decided to move my efforts to other things, not to mention the fact that there are many high-quality, pre-made rigs that I can use for this....I hope to enter the 11secondclub contest this month, so I'll be sure to upload my entry at the end of the month.
Here's a shot of the render passes, for the game character I did for "Thief's Tale", along with the final output image for the game.... I really wish they could have been higher-res.... but "The Designer", alas, is not "A Programmer", though he is, unfortunately, "The Programmer". Though we do now have an actual programmer, so hopefully the new engine will allow us to have a higher resolution version.
Wire frame view of the skeleton model I decided to show off.

I was told that some 3d examples would be good, so here's a repost of the alien head I modeled in Maya. Though modeling, and more specifically texturing is not my thing, nor do I plan on it becoming my main "thing".This came with a huge, long winded description of the features of the rig I built. Actually, rigS in the plural. Since I rigged and animated 3 characters. Now I built another rig for a small project that I, unfortunately, am not allowed to talk about :(

I hope that I can one day not have to build my own rigs and can concentrate solely on animating....becasue this shit of having to spend half my constantly tiny time constraints on rigging is really getting annoying.
Another repost of a shot from the Catacomb I made for last March's Gnomon modelling competition.

Now I'm off to eat lunch, then get to work on that 11secondclub contest!

Ringling Portfolio!

So I finally found some motivation to update this thing....first things I have on hand are my life drawings, not sure where I left the images of my few other things....I'll acquire them shortly though. I will follow it up shortly with a pair of special life drawings I did at the start of this current semester. Everything is numbered in sequence, a few of them may be out of order, but if so, it's only by one or two spots.Early drawing, nothing too special.Van is by far one of the best models....too bad we don't seem to see much of him.Another early gesture drawing.These were some of the first pastel bits we did in life drawing, I believe this was the second set.More early gestures.I mainly like this one because I had a lot of fun with the style :)


I believe this was the second or third cloth practice we did. Pastel drawing, with the same pose taken afterward and charcoal to render the fabric.


I think this was my first set of pastel gestures....the numbers should reveal all to you.
This one was fun. Ink and white conte or something of the sort on a thick construction paper.More gestures!!

I'll go hunt down those other images now....

Friday, January 2, 2009

Wordy Words With Extra Wordyness

Hmmmm, so I'm on the verge of sending my application to Ringling(nothing to do with Ringling Bros. Circus).

I spent some dealing with the essay question I have to write....

I feel relatively confident that I didn't say anything stupid that would make them not want me.

But now I don't know what to submit in my portfolio.

Yes, I know, my "Best Stuff", "that which I want to represent who I am".

My question that I ask whenever I consider anything is, "Do I really want this to represent me?".

I'm just nervous, I guess.

Anyways, i'ma hold off on the final submission until the 14th or so, keep sketching away in the mean time.

Wish me luck with my application!

Sunday, November 16, 2008

Michelangelo-like Marvel!

So, I made my first sculpture of my life today. Ok, not including some things i vaguely recall messing around with when I was 8. We got some clay a month or two ago and I finally found some motivation to sculpt with my dad. My dad used to be relatively good, but that was when he was younger than me, so he's obviously a wee bit out of practice. I'm excited to watch him as he gets back into it though, I think it'll be pretty cool.

As a side note, I feel like there's some joke to be made about how it's a clay rubber duck....of DOOM!

Saturday, November 15, 2008

In This, Our Time of Reckoning

I find myself feeling extremely satisfied with myself and the work I have done over the past two weeks.

Especially the past four days, tuesday to friday.

Something inside of me turned me into a machine. I have been dedicated to the animations for the game to an extent that I'm pretty sure classifies me as obsessed. It's as if there's a spigot of work ethic inside of me that opened up and told me "WORK!!".

I have slept a total of 10 hours over the past 4 days. In that time I modeled two additional characters, animated all of the hero's sprites(111), another 121 sprites for the Skeleton enemy, and another 121 for the Knight and all of his actions.

So The Designer said he wrapped up the demo we've worked on for IGF and now it's just a matter of waiting.

In the mean time though, my work ethic doesn't feel like it's fading, so i'm still plugging away. I made a walk cycle for the skeleton character, and all of the character portraits. I've also resolved to do at least one walk and one run cycle every week. Since I was able to make something passable in about 40 minutes, I think that using a bit of my free time over the course of a week and fordcing myself to create full action cycles within this time frame will be great practice. On second thought, I'm thinking that the rules I impose myself should be one movement cycle(running, hopping, walking, skipping, swimming, etc....) and one non-cyclical action.

Also, i'm going to see if I can get myself to start consistantly sketching. I draw for my classes, but my ethic towards drawing extra-carricularly is significantly below where I want it to be.

With that said, here are the three reference sketches for the 3 characters i've modeled so far. I'll upload that characters themselves later on.


Knight, an enemy character.



Skeleton. Inspired by the Ray Harryhausen skeletons in Jason and The Argonauts.

Lastly we have the protagonist....of DOOM!!

I had almost forgotten that convention(of DOOM!) that I intended to use at some point in every post....of doom.

Tuesday, November 11, 2008

The Time of Reckoning Fast Approaches

So.... with only a few days left, it is very unfortunate that I have so many assignments to do this week. Including writing a speech, an After Effects project, and silhouettes for my next illustration project.

This is to be done in the same time that I try and crunch out my characters/animations for said characters in record time. With Tuesday(today), Wednesday, and Thursday being the days that I conceivably have to finish(maybe Friday morning too? though unlikely in the extreme).

So here is the final rig over which I have lost so much sleep as of late.

Wait....I can fix that! I can TOTALLY fix that....

*Ten Minutes Later*

Though I think the Grand, Stretchy-Armed, Groping Groin-Grab of DOOM! would be a very effective fighting technique for him, it would have caused cohesion problems with his fellow actors :P
Ok, so I think I've frozen everything's transforms, zeroed out all positions, checked all the orients, etc, etc....

The one thing i'm still worried about is the spine. I've never used one like it before and i'm kind of nervous about how it will work out.

Here he does his voodoo dance of anti-life induction(better known as "death").

Ok, so now that that's done. Tomorrow i'll make the Knight, though it was supposed to be done LAST week, the rig obviously delayed me quite a bit. So these time constraints obviously also mean that i'm going to be transfering over animations between characters. Though I do have the Skeleton model sheet done too, so hopefully I can get a version of those in as well to make up for my tardyness.

Now i'm off to bed, in order to get 5 or so hours of sleep before getting up to do my other projects, animate this little sucker, go to school, do my After Effects project, and then go home to do more game work. At some point in the day i'll also have to write and rehearse my speech :\


P.S. I realize that he doesn't have eyeballs OR a sword. I also realize that his frontal silhouette is weak, but luckily he won't be SEEN from the front. With that, i'm off to bed before i pass out in my chair xP