Here's my demo reel, as of now. Will keep updating this and eventually migrate it to my website, as soon as that gets done.
Tuesday, January 31, 2012
Demo Reel
Here's my demo reel, as of now. Will keep updating this and eventually migrate it to my website, as soon as that gets done.
Modulz
Applied for the Hasbro workshop here at school. So here are some bits from that.
Gestures :D
Sit Stand character sculpt. This was the first time I tried a zbrush centric workflow. Made the sculpt, then retopologized with NEX, UV, back to zbrush to project normal/displacement maps and do more sculpting on the face(that's the one with the eye lids). Had some horrible problems, realized my UV's were overlapping, then couldn't transfer uv's from the fixed model for some reason, learned an interesting work around involving messing with the heirarchy of the shape node and the transform node. Over generalizing here to keep from rambling too much, but the point is, it was a hell of an adventure.
Push Pull model. Had some interesting adventures with the push pull project, too. This time it wasn't the main character, but the "squid-ball" he pulls off the rock that later attacks him. Maya on our render farm wasn't interpreting the IK's position properly for motion blur. Ended up having to render a section locally, a handful of frames at a time.
Did this as a demo to show some friends how zbrush works. 1h30m, I think? Also did a shrunken head in an hour, but have no idea where that file ended up.
Gestures :D
Sit Stand character sculpt. This was the first time I tried a zbrush centric workflow. Made the sculpt, then retopologized with NEX, UV, back to zbrush to project normal/displacement maps and do more sculpting on the face(that's the one with the eye lids). Had some horrible problems, realized my UV's were overlapping, then couldn't transfer uv's from the fixed model for some reason, learned an interesting work around involving messing with the heirarchy of the shape node and the transform node. Over generalizing here to keep from rambling too much, but the point is, it was a hell of an adventure.
Push Pull model. Had some interesting adventures with the push pull project, too. This time it wasn't the main character, but the "squid-ball" he pulls off the rock that later attacks him. Maya on our render farm wasn't interpreting the IK's position properly for motion blur. Ended up having to render a section locally, a handful of frames at a time.
Did this as a demo to show some friends how zbrush works. 1h30m, I think? Also did a shrunken head in an hour, but have no idea where that file ended up.
Tuesday, December 20, 2011
Color Photo
Awesome gallery of depression era photos. Fantastic work.
http://extras.denverpost.com/archive/captured.asp
Friday, November 11, 2011
Still Life
This is a texturing/lighting project from last semester that I decided to make a little video of the process for. I've been saving stuff from my Push/Pull, too, so that will pop up soon. I think I'm going to keep this as a theme.
Thursday, November 10, 2011
PProgress....
DFA assignment turned in today. As with everything, there's so much that still needs to be done to it, but it will have to wait.
We started with thumbnails. I found it interesting to make random scribbles at high res, take a little section, then scale it down and back up so it loses resolution. The interpolation it does when it scales back up looks interesting, I think, as well as noise filters. Had a ton of fun.
Then we had to make some kind of sense of these things using characters we made in a previous assignment.
Then we picked one and ran with it, which is how I got the final at top.
Some progress from the Push/Pull project. First one's my first render when I threw some lights in there, I love seeing where things start compared to where they end. It's interesting to see things so raw, with all the stand-in of where things get comped, where the bush goes, etc....
This is closer to where it's at, at the moment.
Also, the basic blend shapes of my PP character. I just thought this was funny. He can do basic emoting now, but I plan on expanding the capacity of his facial rig after the semester is over, spend the winter making something REALLY pliable.
Will post the animation when it's done :D
Monday, October 31, 2011
Animation Exercises
First one is a silhouette assignment, emphasis on posing and clarity. Character's required to go through 3 different emotional states.
This one is a character waiting with a prop. I have a friend who seems to have an outright physiological impairment with respect to waiting for the microwave to finish. Without fail, he always, ALWAYS stops the microwave with a few seconds left. On top of it, he'll heat things about a third of the time he's supposed to, and ends up either taking forever to heat his food, or eating it cold.
Now I'm working on Push/Pull(pretty much what it sounds like, but with our own character this time).
This one is a character waiting with a prop. I have a friend who seems to have an outright physiological impairment with respect to waiting for the microwave to finish. Without fail, he always, ALWAYS stops the microwave with a few seconds left. On top of it, he'll heat things about a third of the time he's supposed to, and ends up either taking forever to heat his food, or eating it cold.
Now I'm working on Push/Pull(pretty much what it sounds like, but with our own character this time).
Tuesday, August 2, 2011
Quick stuff
Been doing stuff some nights after working on our game project with Polymath.

The last thing Captain Cook saw. Simplifying/stylizing, but still keeping some of that human anatomy I've spent so much time learning.

Thunder lizard, going to change the context of this one when I get back to it.

Trying to solidify the story behind this, going to work on the character more once I have his story.

Trying to make more images with some story, or at least a mood, in mind.

Observing, playing, trying to keep it loose.

The last thing Captain Cook saw. Simplifying/stylizing, but still keeping some of that human anatomy I've spent so much time learning.

Thunder lizard, going to change the context of this one when I get back to it.

Trying to solidify the story behind this, going to work on the character more once I have his story.

Trying to make more images with some story, or at least a mood, in mind.

Observing, playing, trying to keep it loose.
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