I didn't get the internship I was hoping for at Incinerator, and the few other ones I found and applied for didn't respond.... so let us(me) release a collective(but really singular) sigh in light of this unfortunate news.... *sigh*
Anyhoo, I'm still working on things. Haven't been able to animate, since I can't get Maya installed properly on my new computer.... but it does run very fast when I open up the internet :)
I have a small list of the aforementioned "various things" I've been working on:
Firstly, I joined a sculpting class. It's fun, I as least feel like I'm learning something, though the proof will be in the pudding(which will hopefully look more like a finely crafted female figure).
I am going to do two small 2d animations.
I am going to finalize my god damned animation desk that I started building last fall. Well, I built it relatively quickly, but it was a painfully long while before I could move it into my room and USE it. Now I want to make some changes.
I've been quite productive in a sketch group I started with some artist friends. We practice quick sketches for a few hours, then spend the rest of the day designing various characters according to a specific theme(I'll post more on this a little later....which will hopefully not be a month from now). I just got back from an 11 hour long session about an hour ago :)
The follow ups to these designs will be digital paintings of the designs. So hopefully I can get some amount of good experience in digital painting from that.
Will be working on a small iTouch game. Not going to say anything about it, because I haven't even cemented the story/visual style(which is the most important aspect that I'm working on).
Also, I'm going to start painting traditionally!! :D I'll either do my first attempt on sunday or monday.
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