Here are some sketches form the movie Gladiator.
Haven't really decided what I want for the Diablo 3 class we were designing. My character was a soul eater, gets stronger based on how many enemies he's killed(counter's set to zero upon death), with various powers based on trapping souls, consuming souls, summoning spectres, allowing him to heal by consuming souls, etc.... the original concept was that the main direct effect of his soul consumption was that he grew bigger and stronger, from lookin malnourished upon start, to being large and in charge after consuming a few hundred.
Anyway, I have some small thumbnails, so I plan on developing them with at least some more defined silhouettes to post soon.
In the mean time, I'm going to be animating more for The Thief's Tale, and I am going to do a small, silly animation of a seal on my animation desk! Yes, classical 2d!!!! ZOMFG!!!!1!1one1!!!1!!
1 comment:
Yay! Comments!
If I could add my two cents I would think it would be cooler if the soul eater grew bigger with each kill, but slowly withered otherwise. That way you you play like a shark, always moving, trying to keep eating the souls to stay big enough to keep eating souls.
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