Well, needing a place to post some kind of work to show for my internship application, I decided that this would suffice.
First up is my WIP for my Maya modeling class. This will eventually become the head to a much larger alien, of which I plan to post shots as soon as I can get back on my school computer(tuesday). I plan on taking this into ZBrush on tuesday to give it a nice displacement and normal map set.Here is a shot of the alien head comparing a few slight modifications in shaded(above) and wire(right) views.
This is my own interpretation of the Parthenon. More recent image soon to follow. I have yet to decide how to do the tiles on top. I don't have the desire to send the poly count up another 100k just to add tiles, but I know not of any implementation for parallax mapping in maya, which would be great. I'll probably just create a displacement for it, if I don't find anything. If anyone happens upon this humble blog and does know, please do share with a comment.
Lo and behold my second ever head model. The nose needs some more work, but his main purpose was to make some blend shapes. Though this has been put on the back-burner until my semester is over.
Here's an eyeball I made to complement the head. Once school's out I hope to give him proper skin too(SSS woot!).
Now to prove that I do at least know of the existance of color, here's the first dirty iteration of a shield, one of hopefully many props which will populate the Parthenon. I decided to mess with Maya's procedurals to try and make the leather, which I think has some potential.
Hopefully you enjoyed my stuff, more to come soon.
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