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Wednesday, January 15, 2014

Sooo.....

Testing text posts by babbling thoughts on how tumblr works.


I guess image posts are different from a text post with images(?) I stuck a caption on each image, but they don’t seem to show up anywhere. Only the one caption for the post shows up. Also, not satisfied with the way it gets formatted for repost to blogspot.






via Tumblr http://ift.tt/1m7pruz

Tuesday, January 14, 2014

Inaugural first tumblr post!




















Bunch of sketches from spring that I never posted. Mostly curious whether ifttt will explode in my face.





via Tumblr http://ift.tt/19trdTv

Changes

So, I've been sort of debating over this decision for a while now. I've actually neglected to post anything anywhere because I just kept stalling. I've decided I'm making the move to Tumblr. The main reason is that Tumblr facilitates sharing better than Blogspot. I didn't worry about it for a while and figured it's easier to just stick with what I already have.

But over the past year I realized I gravitated toward tumblr blogs and truly hoped that various artists had tumblr pages, just because it was so easy to follow, like, or reshare their work.

Sure, blogger has those options in one or another form. But what even IS google friend connect? I have no understanding of how it works or what it's purpose is. Likewise with the google+ button to +1 it....where the hell do I see my +1's? I don't use an RSS feed, and to follow a blog I have to copy the url and go to my dashboard to add it.

Tumblr has a single button for each of these actions. As a user, I push it and the job is done.  So, why wouldn't I hold myself to that same standard of simplicity that I'd come to expect from others?

I guess there's the question of whether I can migrate old posts from this blog to new blog. That may seem silly to some, but I really enjoy seeing my terrible work from way back, as well as that of others. I find it fascinating.

Anyway, I got the same name .tumblr.com

Also, I realized I can easily have my cake and eat it as well, thanks to ifttt.com/
Ifttt lets me build macros for various things, among which is the ability to automatically repost from tumblr to here. I'm just not going to be updating this directly anymore, and felt like making a little post to mark that, as well as link over to the primary blog in case anyone happens upon this old place.

So....
check it out.

Saturday, August 31, 2013

Animation, Artcamp, Awesomeness


I've neglected to post stuff to here for a while, so here's some update....

Finished my film about robots.


I gathered all my papers and notes from the process of that, so I'll do a few posts going over the whole process of making it, it's evolution, etc.

After that, I went and participated in Noah Bradley's Art Camp, which has been a ton of fun. Updates from that soon.

I had a surgery for a hernia, toward the end of that. I may post some pictures of my insides later on.

More recently I spent some time working on this

But I'm suffering from carpal tunnel at the moment, so that kind of stopped my progress on the SpiderBot for a bit. Expecting to get back to it soon, though =D

In between the Art Camp and resuming animating, I also started working on an independent game with some peeps. I'm really excited about that, and will start posting some updates from that when we get a little bit further along.

That's all, for now :)

Tuesday, January 31, 2012

Demo Reel




 Here's my demo reel, as of now. Will keep updating this and eventually migrate it to my website, as soon as that gets done.

Modulz

Applied for the Hasbro workshop here at school. So here are some bits from that.
Gestures :D
Sit Stand character sculpt. This was the first time I tried a zbrush centric workflow. Made the sculpt, then retopologized with NEX, UV, back to zbrush to project normal/displacement maps and do more sculpting on the face(that's the one with the eye lids). Had some horrible problems, realized my UV's were overlapping, then couldn't transfer uv's from the fixed model for some reason, learned an interesting work around involving messing with the heirarchy of the shape node and the transform node. Over generalizing here to keep from rambling too much, but the point is, it was a hell of an adventure.
Push Pull model. Had some interesting adventures with the push pull project, too. This time it wasn't the main character, but the "squid-ball" he pulls off the rock that later attacks him. Maya on our render farm wasn't interpreting the IK's position properly for motion blur. Ended up having to render a section locally, a handful of frames at a time.
Did this as a demo to show some friends how zbrush works. 1h30m, I think? Also did a shrunken head in an hour, but have no idea where that file ended up.

Tuesday, December 20, 2011

Color Photo

Awesome gallery of depression era photos. Fantastic work. http://extras.denverpost.com/archive/captured.asp